using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GentleSpin : MonoBehaviour {

    /// <summary>
    /// degrees per second
    /// </summary>
    public float speed = 5f;

	void Update () {
        var delta = speed * Time.deltaTime;
        var euler = transform.rotation.eulerAngles;
        euler.y += delta;
        transform.rotation = Quaternion.Euler(euler);
	}
}
